Gamified Learning Section for a Fintech App
In a sprint, we take a focused journey to create something awesome quickly. Our mission was clear: design an engaging Gamified Learning Section in just seven days. Buckle up for a fast-paced adventure where creativity meets efficiency, and ideas turn into reality in record time. Let's dive into the sprint that brought our vision to life!
In a sprint, we take a focused journey to create something awesome quickly. Our mission was clear: design an engaging Gamified Learning Section in just seven days. Buckle up for a fast-paced adventure where creativity meets efficiency, and ideas turn into reality in record time. Let's dive into the sprint that brought our vision to life!
In a sprint, we take a focused journey to create something awesome quickly. Our mission was clear: design an engaging Gamified Learning Section in just seven days. Buckle up for a fast-paced adventure where creativity meets efficiency, and ideas turn into reality in record time. Let's dive into the sprint that brought our vision to life!


The Challenge
Welcome to our Gamified Learning Section! In just seven days, we worked on creating a fun and easy way for young adults to learn about money. This story is all about how we did it—what worked, what didn't, and the cool things we came up with. Let's jump into the world of learning about money in a way that's simple, exciting, and just for you!

Problem Statement
We identified a challenge in catering to young individuals with limited financial knowledge who, despite their willingness to learn, find finance intimidating. There is a gap in providing an accessible and engaging learning platform that not only imparts financial education but also instills confidence in users. The goal was to design an intuitive and enjoyable user experience, incorporating effective gamification strategies to demystify finance and empower young users to build their financial acumen.
Core Problem
Many young people want to learn about finance but find it intimidating. We aim to help those with limited financial knowledge feel more confident. The challenge is to create a simple and enjoyable learning platform, using gamification, to make finance easy to understand and accessible for these users.
Design Objectives 💡
Create an interactive quiz section for users to learn about finance.
Implement gamification strategies with points, badges, and levels.
Integrate a rewards system allowing users to redeem Jewels for gift cards and purchase Hearts for additional benefits.
Background Research
In the dynamic landscape of financial literacy, a recent survey conducted in 2022 sheds light on the confidence levels and investment challenges faced by different generations. Among the surveyed U.S. adults, Gen Z emerges as the least confident in their financial knowledge. Let's delve into the key findings and implications.


Conclusion
Gen Z exhibits lower confidence in financial knowledge (46%).
Majority already engaged in the stock market.
Challenges include complex terms and fear of risks.
Despite hurdles, Gen Z expresses excitement to learn.
Our gamified quiz section can capitalize on this enthusiasm by providing simple, accessible, and engaging financial education.
Competitor Analysis
We thoroughly examined key competitors in financial education and gamified learning to inform our design process. Here's a quick look at what we found:
Fingo: Known for intuitive interface, gamification, and unique currency system.
INDmoney: Focuses on curated quizzes and progress tracking.
Duolingo: Offers engaging language learning with gamified elements.

This comprehensive analysis provides a deeper understanding of the competitive landscape, guiding our efforts to create a compelling and effective Gamified Learning Section for our users.
Getting to Know Our Users
This section delves into the core of our design process, featuring primary research tools such as the Empathy Map and User Journey Map. These methods provided valuable insights into the user experience, allowing us to grasp emotions, needs, and interactions.
User Persona

Empathy Map

User Journey Map

Ideation and Crafting Features
In this segment, we shift our focus to the creative brainstorming phase where innovative ideas took center stage. We discussed various flows and features, shaping the interactive landscape of our Gamified Learning Section. Join us as we explore the dynamic process of translating ideas into actionable features that promise an engaging and enriching user experience

Welcome to our Gamified Learning Section! In just seven days, we worked on creating a fun and easy way for young adults to learn about money. This story is all about how we did it—what worked, what didn't, and the cool things we came up with. Let's jump into the world of learning about money in a way that's simple, exciting, and just for you!

Problem Statement
We identified a challenge in catering to young individuals with limited financial knowledge who, despite their willingness to learn, find finance intimidating. There is a gap in providing an accessible and engaging learning platform that not only imparts financial education but also instills confidence in users. The goal was to design an intuitive and enjoyable user experience, incorporating effective gamification strategies to demystify finance and empower young users to build their financial acumen.
Core Problem
Many young people want to learn about finance but find it intimidating. We aim to help those with limited financial knowledge feel more confident. The challenge is to create a simple and enjoyable learning platform, using gamification, to make finance easy to understand and accessible for these users.
Design Objectives 💡
Create an interactive quiz section for users to learn about finance.
Implement gamification strategies with points, badges, and levels.
Integrate a rewards system allowing users to redeem Jewels for gift cards and purchase Hearts for additional benefits.
Background Research
In the dynamic landscape of financial literacy, a recent survey conducted in 2022 sheds light on the confidence levels and investment challenges faced by different generations. Among the surveyed U.S. adults, Gen Z emerges as the least confident in their financial knowledge. Let's delve into the key findings and implications.


Conclusion
Gen Z exhibits lower confidence in financial knowledge (46%).
Majority already engaged in the stock market.
Challenges include complex terms and fear of risks.
Despite hurdles, Gen Z expresses excitement to learn.
Our gamified quiz section can capitalize on this enthusiasm by providing simple, accessible, and engaging financial education.
Competitor Analysis
We thoroughly examined key competitors in financial education and gamified learning to inform our design process. Here's a quick look at what we found:
Fingo: Known for intuitive interface, gamification, and unique currency system.
INDmoney: Focuses on curated quizzes and progress tracking.
Duolingo: Offers engaging language learning with gamified elements.

This comprehensive analysis provides a deeper understanding of the competitive landscape, guiding our efforts to create a compelling and effective Gamified Learning Section for our users.
Getting to Know Our Users
This section delves into the core of our design process, featuring primary research tools such as the Empathy Map and User Journey Map. These methods provided valuable insights into the user experience, allowing us to grasp emotions, needs, and interactions.
User Persona

Empathy Map

User Journey Map

Ideation and Crafting Features
In this segment, we shift our focus to the creative brainstorming phase where innovative ideas took center stage. We discussed various flows and features, shaping the interactive landscape of our Gamified Learning Section. Join us as we explore the dynamic process of translating ideas into actionable features that promise an engaging and enriching user experience

Welcome to our Gamified Learning Section! In just seven days, we worked on creating a fun and easy way for young adults to learn about money. This story is all about how we did it—what worked, what didn't, and the cool things we came up with. Let's jump into the world of learning about money in a way that's simple, exciting, and just for you!

Problem Statement
We identified a challenge in catering to young individuals with limited financial knowledge who, despite their willingness to learn, find finance intimidating. There is a gap in providing an accessible and engaging learning platform that not only imparts financial education but also instills confidence in users. The goal was to design an intuitive and enjoyable user experience, incorporating effective gamification strategies to demystify finance and empower young users to build their financial acumen.
Core Problem
Many young people want to learn about finance but find it intimidating. We aim to help those with limited financial knowledge feel more confident. The challenge is to create a simple and enjoyable learning platform, using gamification, to make finance easy to understand and accessible for these users.
Design Objectives 💡
Create an interactive quiz section for users to learn about finance.
Implement gamification strategies with points, badges, and levels.
Integrate a rewards system allowing users to redeem Jewels for gift cards and purchase Hearts for additional benefits.
Background Research
In the dynamic landscape of financial literacy, a recent survey conducted in 2022 sheds light on the confidence levels and investment challenges faced by different generations. Among the surveyed U.S. adults, Gen Z emerges as the least confident in their financial knowledge. Let's delve into the key findings and implications.


Conclusion
Gen Z exhibits lower confidence in financial knowledge (46%).
Majority already engaged in the stock market.
Challenges include complex terms and fear of risks.
Despite hurdles, Gen Z expresses excitement to learn.
Our gamified quiz section can capitalize on this enthusiasm by providing simple, accessible, and engaging financial education.
Competitor Analysis
We thoroughly examined key competitors in financial education and gamified learning to inform our design process. Here's a quick look at what we found:
Fingo: Known for intuitive interface, gamification, and unique currency system.
INDmoney: Focuses on curated quizzes and progress tracking.
Duolingo: Offers engaging language learning with gamified elements.

This comprehensive analysis provides a deeper understanding of the competitive landscape, guiding our efforts to create a compelling and effective Gamified Learning Section for our users.
Getting to Know Our Users
This section delves into the core of our design process, featuring primary research tools such as the Empathy Map and User Journey Map. These methods provided valuable insights into the user experience, allowing us to grasp emotions, needs, and interactions.
User Persona

Empathy Map

User Journey Map

Ideation and Crafting Features
In this segment, we shift our focus to the creative brainstorming phase where innovative ideas took center stage. We discussed various flows and features, shaping the interactive landscape of our Gamified Learning Section. Join us as we explore the dynamic process of translating ideas into actionable features that promise an engaging and enriching user experience

User Flows
Low Fidelity Screens
Sketching Our Ideas
Now, let's peek at our first drawings! These basic sketches, known as low-fidelity screens, are like the blueprint of our Gamified Learning Section. They're simple, just to give us an idea of how things might look and work. Come along as we share these early designs, showing you where we started before adding all the cool details!

Final UI
View the prototype


User Flows
Low Fidelity Screens
Sketching Our Ideas
Now, let's peek at our first drawings! These basic sketches, known as low-fidelity screens, are like the blueprint of our Gamified Learning Section. They're simple, just to give us an idea of how things might look and work. Come along as we share these early designs, showing you where we started before adding all the cool details!

Final UI
View the prototype

